Guides
The reasoning behind the numbers, so you can work them out yourself rather than looking them up each time.
- How production ratios actually work — craft time, crafting speed, and why module bonuses do not multiply down the chain.
- Belt balancers: sizes, splitter counts and throughput — the structure behind the blueprints, and the difference between balanced and throughput-unlimited.
- How planet-specific production works — speciality buildings, imported inputs and spoilage in Space Age.
- Main bus design — how many lanes an SPM target actually needs, and when a bus is the wrong answer.